Knights of Eragia RP
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Character Stats

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Character Stats Empty Character Stats

Post by SpiritGM Mon Jan 15, 2024 4:54 am

Character Stats

Your character's stats are vitally important when it comes to roleplaying and combat. You have 6 Primary Stats:

  • Strength
  • This is a physical stat. This is what determines your character's raw strength involving your body. The ability to push, pull, lift, and manipulate heavy objects is based upon your character's Strength. Some items will require a specific Strength requirement in order to wield -- this is primarily for heavier weapons, armor, and equipment.
    Spoiler:

  • Dexterity
  • This is a physical stat. This is what determines your character's hand-eye coordination, over-all dexterity, weapon speed (swinging/thrusting of hand/leg speed or speed of stringing an arrow and pulling back the bow string). This also influences your capability of performing acrobatic feats and using stealth.
    Spoiler:

  • Constitution
  • This is a physical stat. This is what determines your character's toughness and capability of warding off physical status effects such as bleeding, paralysis, poisons, etc. Your Constitution also serves as your body's 'hardness' and capability of warding off dismemberment
    Spoiler:

  • Intelligence
  • This is a mental stat. This is what determines your character's mental acuity and capability of warding off mental status effects such as confusion, etc, as well as mental damage. This is also the stat that determines your ability to weave illusions and other mental-based skills such as telepathy and telekinesis.  
    Spoiler:

  • Wisdom
  • This is a mental stat. This stat determines your character's spatial awareness, common sense, and the ability to attune to the Weave. The higher your Wisdom is, the higher your spell-casting pool is.  
    Spoiler:

  • Charisma
  • This is a mental stat. Charisma is useful for manipulating PCs, NPCs, and pets. Useful for charm-based actions. This can also allow you to control pets and even get discounts at stores. Charisma is also primarily used for controlling your opponent's emotions as well as defense against charm-based actions and alteration of emotions.  
    Spoiler:
Starting Stats
    At Character Creation, all of your stats will begin at 1 in each stat. No stat will go under 1.
Increasing Stats
    Since everyone starts with 1 in stats, there's gotta be a way to increase your stats right? That is correct! However, in order to increase your stats, you must expend XPC (Experience Coins). For more information on XPC, read the EXP Rules. When increasing stats, the amount of XPC shown is cumulative and must go in order from the lower number to the higher number.
      001 - 002 in a single stat:  003 EXP
      002 - 003 in a single stat:  006 EXP
      003 - 004 in a single stat:  009 EXP
      004 - 005 in a single stat:  012 EXP
      005 - 006 in a single stat:  015 EXP
      006 - 007 in a single stat:  018 EXP
      007 - 008 in a single stat:  021 EXP
      008 - 009 in a single stat:  024 EXP
      009 - 010 in a single stat:  027 EXP
      010 - 011 in a single stat:  030 EXP
      011 - 012 in a single stat:  033 EXP
      012 - 013 in a single stat:  036 EXP
      013 - 014 in a single stat:  039 EXP
      014 - 015 in a single stat:  042 EXP
      015 - 016 in a single stat:  045 EXP
      016 - 017 in a single stat:  048 EXP
      017 - 018 in a single stat:  051 EXP
      018 - 019 in a single stat:  054 EXP
      019 - 020 in a single stat:  057 EXP
      Every point after 20 in a single stat: 060 EXP per stat 
Stat Cap
    There is a stat-cap. You will have a maximum of 90 points into stats which will leave you with a total of 84 stat raises.
Stat Relativity
    All stats are considered "relative" to one another in terms of combat. Someone with a 5 Strength is weaker than someone with 10 Strength -- usually resulting in the person with 10 Strength overpowering the person with 5 Strength.
Saves
    Saves are what is used to protect a target from certain effects. Everything that has an effect will have a Difficulty Rating (DR) and the stat associated with it. Generally, for weapon based Crowd Control, this will check the attacker's Strength vs the target's Strength. If someone with 15 strength shoves you, you are required to have 15 or higher strength to avoid the shove. If you have 14 or lower strength, you will get shoved. This will also affect other effects like poisons, burns, etc etc where the Saving Throw will have to make sense for the effect. For Saves, matching the DR will result in a win for the one being affected.
Speed Tiers
    Everyone will be able to sprint at a speed of 30 feet per second. All spells and projectiles will also move at this speed for the sake of balance. However, there are ways to alter your speed whether via buffs or debuffs. The Speed Tiers are:
      -2 Speed Tier: 10 feet per second sprint speed (6.8 mph)
      -1 Speed Tier: 20 feet per second sprint speed (13.6 mph)
      Base Speed Tier: 30 feet per second sprint speed (20.4 mph)
      +1 Speed Tier: 40 feet per second sprint speed (27.2 mph)
      +2 Speed Tier: 50 feet per second sprint speed (34 mph)


Last edited by SpiritGM on Sat May 04, 2024 10:24 pm; edited 1 time in total
SpiritGM
SpiritGM
Admin

Posts : 114
Join date : 2024-01-04

Character sheet
Total EXP (TXP):
Current XPC:
Current Reol:
Updates Page:
Race:
Stats:
StatsScore Score
STRSTR
DEXDEX
CONCON
INTINT
WISWIS
CHACHA
Total RaisesTotal Raises

SP:
SP<b><center>Library Name</center></b>
Library Name
<b><center>Rank</center></b>
Rank
<center><b>1</b></center>
1
Creation of Eragia
5
<center><b>2</b></center>
2
<center><b>3</b></center>
3
<center><b>4</b></center>
4
<center><b>5</b></center>
5

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