Armorsmithing Rules
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Armorsmithing Rules
Requirement Crafting Locations All Armorsmithing crafts will take place in one of 3 places
You are allowed to create the following armor pieces. You may only wear 1 of each (obviously Gauntlets and Boots are going to come in a pair and are intended to be used in a pair). You may not layer 2 body armors on top of each other, etc etc.
Armor Weights are just roleplay only with no systematic difference. The reason behind this is it creates far too much complexity in what should be a relatively simple system. So make whatever weapons you want, wield the size of armor you want and just enjoy roleplaying that armor. Format Armor
Armor Types Armor Types can either be Armor or Shield. If this is Armor, state what kind of armor it is -- platemail, scalemail, ringmail, brigandine, etc etc. Also specifically state whether it's just body armor or a full suit of armor. If this is a shield, keep in mind that it requires 1 hand to equip the shield. Damage Resistance This is the one type of damage that the armor will help the user resist. Armors can have 1 Damage Resistances. Resisting a type will cause the user to take 50% damage to the armor by that Damage Type. May only have Damage Resistance on Armor via Runestone
This applies to both armor and shields. The Temporary HP is a 'barrier' that protects the armor from taking damage to it's durability. Once the Temporary HP reaches 0, damage to the armor will deal damage to durability. More on durability later.
Required Materials This applies to both Armor and Shields. Jewels from [Xenedra's Jewelry Shop] are allowed to be used to make your Armor/Shield look more opulent. Both require a minimum of 4 materials that are Armor-Grade Materials -- 2 of the materials must be of the same rank as the armor/shield being created. Jewels added WILL NOT be included in the 4 minimum. The user may add more up to 2 additional materials to assist with Durability. Armor/Shield Durability When an Armor/Shield's Temporary HP reaches zero and the Armor/Shield are completely exposed, damage to the Armor/Shield's durability will come next. Taking damage from attacks will deal damage to durability with 1 damage = 1 damage to the armor/shield's durability. Once the durability reaches 0, the Armor/Shield is considered broken. A broken Armor/Shield cannot be used for the remainder of the thread. Armor/Shields will have their durability returned to full at the end of the topic. The durability of the items are dependent on the rank of the Armor-Grade material. Armor that breaks will basically just fall off of the user.
Runestone Slots All Armor/Shields will have up to 2 Runestone Slots. Armor/Shield may not have any offensive Runestones attached to it -- Support Runestones that supports defense and defense-type Runestones are allowed. Armor MAY NOT have stat-boosting Runestones. Only Jewelry can have that. Each Armor/Shield will start off with 0 Runestones, so it's up to the Armorsmith to 'drill' runestone slots into the Armor/Shield. The user may drill up to 2 holes in each Armor/Shield, each increasing the word count of creating the item by +100 words per hole drilled. Armor/Shield may only have Runestones of equal or lower rank attached to them -- only a Runic Mason is capable of embedding a Runestone into a Runestone Slot. While it may seem like a bunch of added words, it will increase the worth of any item to have Runestone Slots drilled out. You CANNOT drill Runestone slots into Shop-Bought Armor/Shield. |
Last edited by SpiritGM on Sun Feb 18, 2024 10:04 am; edited 2 times in total
SpiritGM- Admin
- Posts : 114
Join date : 2024-01-04
Character sheet
Total EXP (TXP):
Current XPC:
Current Reol:
Updates Page:
Race:
Stats:Stats Score STR DEX CON INT WIS CHA Total Raises
SP:SP Library Name Rank 1 Creation of Eragia 5 2 3 4 5
Re: Armorsmithing Rules
Armorsmithing Rules Requirement
Crafting Location
2. Medium Sized House: If you have a medium-sized house with an Armor Forge room, you are capable of crafting armors in your house, in that room. 3. Personal Armor Shop: If you own a shop and you have the Armorsmithing License, you are capable of crafting armors in your shop. Crafting Materials
While you can craft any armor piece you want (brigandine, helmet, bracer, gauntlet, gloves, pants, leggings, etc etc), each armor will have a base of 5 materials minimum required to make an armor/shield. At least 1 of the materials is required to be of the same rank of the armor/shield that you are crafting. (If you are making a Rank 4 Armor, you're required to have at least 1 Rank 4 Armor-Grade crafting material). Containers only require 3 Armor-Grade crafting materials with 1 of the materials being of the same rank as the container being crafted. Armor/Shield Formula
Container Formula
Crafting Shields Crafting Containers Armor Weight Drilling Runestone Slots
Armors/Shields/Containers are only capable of affixing the following Runestone types
+ Spell Runestone: The person creating the Runestone may imbue a Spell Runestone with a spell that they own. This will allow the user to use their armor/shields as a Spell Medium in order to use said spell. The spell, however, must be offensive in nature. Each spell will use a Spell Charge. Once the charge reaches 0, it will need to be recharged. + Enchantment Runestone: IMPORTANT: The moment you affix a Runestone into an armor/shield/container, you are required to Attune to it in order to make use of the Runestone. |
SpiritGM- Admin
- Posts : 114
Join date : 2024-01-04
Character sheet
Total EXP (TXP):
Current XPC:
Current Reol:
Updates Page:
Race:
Stats:Stats Score STR DEX CON INT WIS CHA Total Raises
SP:SP Library Name Rank 1 Creation of Eragia 5 2 3 4 5
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