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Magic Art Skill Creation

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Magic Art Skill Creation Empty Magic Art Skill Creation

Post by SpiritGM Tue Jan 16, 2024 8:06 am

Magic Art Skill Creation

Requirement
In order to create skills for your Magic Art Skill Library, you need to be the owner of the Skill Library. More information [HERE].  

Basic Rules
  1. Same Theme: Must maintain the same theme of your Magic Art Skill Library. If your Skill Library says it focuses on Fire Magic, it better focus on Fire Magic.
  2. Maximum Number of Skills: Each Skill Library may only have a maximum of 20 Skills in each Skill Library. Only the owner can create Skills and only the owner can replace skills. Any skills replaced will be stated in an announcement after it is done.
Formats
Spells
Code:
[quote][img]xxx[/img]
[size=28][b]SpellName[/b][/size]

[b]Spell Rank[/b]:
[b]Spell Type[/b]:
[b]Spell Components[/b]:

[b]Spell Projectile Size[/b]:
[b]Spell Range[/b]:
[b]Spell Area[/b]:
[b]MP Cost[/b]:

[b]Spell Damage[/b]:
[b]Spell Speed[/b]:
[b]Spell Points[/b]:

[b]Spell Description[/b]: [/quote]

Summons
Code:
[quote][img]xxx[/img]
[size=28][b]SummonName[/b][/size]

[b]Summon Rank[/b]: (1, 2, 3, 4, 5)
[b]Summon Spell Components[/b]:

[b]Summon Creature Size[/b]:
[b]MP Cost[/b]:

[b][u]Summon Stats[/u][/b]
[list][*][b]Strength[/b]:  
[*][b]Dexterity[/b]:  
[*][b]Constitution[/b]:  
[*][b]Intelligence[/b]:  
[*][b]Wisdom[/b]:  
[*][b]Charisma[/b]:     [/list]

[b]Spell Points[/b]: 
[b]Summon Description[/b]:  [/quote]

Magic Art Spell Types
The Spell Type will determine what your Spell can do. All spells will default to having a single type. You are capable of making Dual-Type (Spells with 2 types) upon unlocking Rank 3 in your Skill Library. All Dual-Type Spells will have to be Rank 3 and higher. Dual-Typing a Spell will have all effects with a rank lower. So a Rank 3 Dual-Typed Spell will have both Types be, effectively Rank 2 in effects. Does not affect MP Cost (for Magic Weapon Arts) or the rank of the Medium required.
Spoiler:

Spell Components
All spells will require at least 1 Spell Component when you create a Spell. However, having multiple Spell Components will Grant you Spell Points that you can use to alter parts of your Spell. Spell Points will be discussed in the next section. Each Spell Component used will count as 1 Spell Component.
Spoiler:

Spell Points
Spell Points are earned depending on the amount of Spell Components used. Spell Points are powerful additions you can add to your spell. Each Spell Point use, when creating a Skill, must be stated in the Spell Point Section. The Spell will also reflect the changes made by Spell Points. You will gain Spell Points for every Spell Component beyond the first Spell Component for a Spell. So say you have a Spell with FV and 2S; total this would amount to 4 Points, but since every spell requires at least one, you are left with 3 Points. These 3 Points are your Spell Points that you can use.
Spoiler:

Spell Projectile Size
There isn't an exact size of Projectile Size. The Size of a Projectile is entirely up to the user and should be within reason. Spell Projectile only applies to 'missile' type spells where you shoot something at an opponent. This can also apply to something such as punching a ball of wind at a target (if you've watched Naruto, it'd be like the Rasengan -- the size of the Rasengan itself). The Spell Projectile Size, using an analogy of throwing a grenade, would be the size of the Grenade.

Spell Range
This is the distance that a projectile can go or how far you project the center of an AoE to be. Using the similar explanation using a grenade, in terms of Spell Range, this is the distance you can throw the grenade. These Ranges are "Maximum" range. You can use lower ranges if you desire. If a spell requires physical contact, use "Touch" as the Range.
Spoiler:

Spell Area
This is the area of effect of your AoE technique. Having anything in this section will turn your technique into an AoE (Area of Effect). Several types have their own specific Spell Area. Using the grenade analogy, in terms of Spell Area, this is the explosion radius of the grenade. These Spell Areas are "Maximum" spell areas. You can use lower spell areas if you desire. These Spell Areas will be listed in a spherical radius -- you can use similar areas with different shapes. Minimum Spell Area is determined by Rank. Beware that AoEs will affect everyone in the area whether friend or foe.
Spoiler:

MP Cost
The MP cost of a spell is equal to it's rank at base. It is possible to reduce MP costs or even increase MP costs. Doing so will increase or decrease by that amount. The minimum MP cost for a spell is 1 MP and Maximum is 10 MP Cost.

Spell Speed
This is the speed that projectile based spells will travel through range and this is the speed of an Spell AoE spreading. Using the grenade analogy, in terms of Spell Speed -- this is how fast the grenade flew through the air before exploding. This can also count the explosion speed as well. The following are considered Maximum Speeds of spells.
Spoiler:

Summon Information
Summons can be created within a Magic Art Skill Library. You are capable of having multiple summons or a single summon but multiple ranks (each rank of the same summon taking up a Skill Slot each). When creating a Rank 1 Summon, it will stay as a Rank 1 Summon. When creating a Rank 5 Summon, it will stay as a Rank 5 Summon. Summons can be summoned and can remain out until the user either recalls the summon (no Spell Required to recall a summon -- but if they are re-summoned, it will still cost the MP cost to re-summon them. They will retain the same status as they had when they were recalled) or if the Summon's CON reaches 0 (which means, the summon cannot be summoned for the remainder of the thread. A user may only have 1 Summon active at any time. The following are the amount of stats you can allot to a Summon by Rank.
Spoiler:

Summon Skills
Summons only capable of using Skills labeled as "Summon Skill". This isn't necessarily a type, but it will be stated there for the sake of organization. Summon Skills can also be Dual-Typed (as Summon Skill isn't technically a Typing). Summons are ONLY allowed to perform Summon Skills -- the user cannot use Summon Skills. The Summon and the Summon Skill must be in the same Skill Library. Summon Skills can be either Magic Art or Weapon Art. Summons may only learn Summon Skills of equal or lower ranking than the summon, itself. The Summon must be summoned and learn the Skill like players can. The summoner can still gain EXP bonuses for training a Skill for their Summon as they would if they learned their own Skill.


Last edited by SpiritGM on Wed Feb 14, 2024 8:39 am; edited 2 times in total
SpiritGM
SpiritGM
Admin

Posts : 114
Join date : 2024-01-04

Character sheet
Total EXP (TXP):
Current XPC:
Current Reol:
Updates Page:
Race:
Stats:
StatsScore Score
STRSTR
DEXDEX
CONCON
INTINT
WISWIS
CHACHA
Total RaisesTotal Raises

SP:
SP<b><center>Library Name</center></b>
Library Name
<b><center>Rank</center></b>
Rank
<center><b>1</b></center>
1
Creation of Eragia
5
<center><b>2</b></center>
2
<center><b>3</b></center>
3
<center><b>4</b></center>
4
<center><b>5</b></center>
5

https://knights-of-eragia.forumotion.com

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Magic Art Skill Creation Empty Re: Magic Art Skill Creation

Post by SpiritGM Sat May 11, 2024 9:38 am

Magic Art Skill Creation

Requirement
    In order to create a Magic Art Skill Library, the user is required to have an available SP (Skill Point) in order to create a Magic Art Skill Library. You are required to be the owner of the Skill Library in order to create Skills for the Skill Library. If you do not own the Skill Library, ask the owner to add skills.

Basic Rules
    1. Same Theme: You must maintain the same theme of your Magic Art Skill Library. If your Skill Library focuses on Fire Magic, then all spells must be Fire Related. If you focus on something a bit more broad like Holy Magic, ensure everything aligned with the idea of Holy magic.
    2. MP Cost: All magic costs MP (Magic Points). Everything here is required to have an MP Cost, regardless of what it is. No spell can create MP out of thin-air.
      + Rank 1 Skill: 1 MP | 0.25 MP to maintain
      + Rank 2 Skill: 2 MP | 0.50 MP to maintain
      + Rank 3 Skill: 3 MP | 0.75 MP to maintain
      + Rank 4 Skill: 4 MP | 1.00 MP to maintain
      + Rank 5 Skill: 5 MP | 1.25 MP to maintain
    3. Spell Components: Each spell is required to have 1 Spell Component in order to be used. Seem more information on Spell Components later on. 

Magic Art Format

    Code:
    [img][/img]
    [size=28][b]SpellName[/b][/size]

    [b]Spell Description[/b]:

    [b]Spell Library[/b]:
    [b]Spell Rank[/b]:
    [b]Spell Type[/b]:
    [b]Spell Component(s)[/b]:

    [b]Spell Projectile Size[/b]:
    [b]Spell Range[/b]:
    [b]Spell Speed[/b]:
    [b]Spell Area[/b]:
    [b]Spell Damage[/b]:

    [b]MP Cost[/b]:
    [b]Maintain MP Cost[/b]:
    [b]Duration[/b]:
    Format Explanation:

Magic Art Skill Type
    All spells begin with 1 Spell Type that you can have per spell. You can spend 1 Spell Point in order to make this spell a Dual-Type Spell. Check Spell Points section for more details.
    Spoiler:
Spell Components
    All spells require, at minimum, 1 Spell Component when you create a spell. The user must fulfill the spell component in order for the spell to activate. Having Spell Components beyond your first will grant you 1 Spell Point. You may only have a maximum of 3 Spell Points. if the user has multiple spell components, all of the spell components must be satisfied in order for the spell to form.
    Spoiler:

Spell Points
    You gain Spell Points by having multiple Spell Components attached to a spell. This makes casting a bit more difficult, but it also grants the spells a variety of customization options. This can make spells extremely deadly to deal with especially if you give a caster time to pull off their spell. The following are Spell Point Modifiers you can add to your spell. You may only get each once and each costs you 1 Spell Point:
    Spoiler:

Spell Projectile Size

    Spell Range

      Spell Area

        SpiritGM
        SpiritGM
        Admin

        Posts : 114
        Join date : 2024-01-04

        Character sheet
        Total EXP (TXP):
        Current XPC:
        Current Reol:
        Updates Page:
        Race:
        Stats:
        StatsScore Score
        STRSTR
        DEXDEX
        CONCON
        INTINT
        WISWIS
        CHACHA
        Total RaisesTotal Raises

        SP:
        SP<b><center>Library Name</center></b>
        Library Name
        <b><center>Rank</center></b>
        Rank
        <center><b>1</b></center>
        1
        Creation of Eragia
        5
        <center><b>2</b></center>
        2
        <center><b>3</b></center>
        3
        <center><b>4</b></center>
        4
        <center><b>5</b></center>
        5

        https://knights-of-eragia.forumotion.com

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