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Potion Synthesis Rules

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Potion Synthesis Rules Empty Potion Synthesis Rules

Post by SpiritGM Tue Jan 16, 2024 8:12 am

Potion Synthesis Rules

Requirement
  • Requires the user to have a Potion Synthesis Crafting License.

  • Crafting Locations
    All Potion Synthesis crafts will take place in one of 3 places
    • The Red Atelier: The main crafting location for Potion Synthesis
    • A Medium Sized House: If you have a Medium-Sized House with a Potion Laboratory room, you are capable of crafting Potions in your house
    • Potion Shop: If you have a Store (which requires a license) and you have Potion Synthesis License, you are capable of crafting potions in your store
    Potion Carry Maximum
    To carry potions, you're required to own a bag, which can be purchased in the General Store. Potions will take up inventory size equal to the number of servings -- which is dependent on the phial used. You may only carry a maximum of 3 bags and the potions must be stored in the bags.

    Potion Format
    Code:
    [img][/img]
    [size=18][b]PotionName[/b][/size]

    [b]Potion Rank[/b]:
    [b]Potion Type[/b]:
    [b]Potion Delivery Method[/b]:
    [b]Required Material[/b]:
    [b]Servings[/b]: 3 Servings
    [b]Minimum Word Count[/b]:

    [b]Effect[/b]: (if the potion is gaseous, also indicate the Spread Speed and Spread Area here as well as the effect).

    Potion Types
    The following are the types of potions you can create:
    Spoiler:

    Potion Delivery Method
    Potion has 2 delivery methods. The Delivery Method will determine how the target will be affected by the potion. Each Delivery Method has their own perks and their own downfalls.
    Spoiler:

    Potion Poisoning
    Over-use of potions can lead to poisoning. The user may only consume potions equal to 1/2 of their maximum CON. (So if someone has 16 CON, they can only consume 8 Potions before they are poisoned). This goes for all potion types. Potion Poisoning will start dealing damage to the target equal to 1 damage per rank of the Potion. Healing and Healing over Time Potions will no longer heal. All other potions will perform their effects but will deal damage to the drinker's CON.

    Required Materials
    The user requires only 3 materials minimum in order to craft a potions. Potion materials can be purchased from Quests that may offer them as a reward or from Hilda's Potion Shop.
    • Potion Component: Each Potion is required to have 2 Potion Components. This is the main part that gives the effects to the potion. Both Potion Components are required to be of the same rank as the potion being crafted.
    • Phial: Each craft requires a specific Phial. Each potion crafted will create 3 servings of potions, which will require either 3 small phials or 1 large phial. 
    • Potion Reagent: Reagents aren't required when creating a potion, but they do add something extra to your potions.


    Last edited by SpiritGM on Sun Feb 18, 2024 3:23 am; edited 1 time in total
    SpiritGM
    SpiritGM
    Admin

    Posts : 114
    Join date : 2024-01-04

    Character sheet
    Total EXP (TXP):
    Current XPC:
    Current Reol:
    Updates Page:
    Race:
    Stats:
    StatsScore Score
    STRSTR
    DEXDEX
    CONCON
    INTINT
    WISWIS
    CHACHA
    Total RaisesTotal Raises

    SP:
    SP<b><center>Library Name</center></b>
    Library Name
    <b><center>Rank</center></b>
    Rank
    <center><b>1</b></center>
    1
    Creation of Eragia
    5
    <center><b>2</b></center>
    2
    <center><b>3</b></center>
    3
    <center><b>4</b></center>
    4
    <center><b>5</b></center>
    5

    https://knights-of-eragia.forumotion.com

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