Weaponsmithing Rules
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Weaponsmithing Rules
Weaponsmithing Rules Requirement
Crafting Location
2. Medium Sized House: If you have a medium-sized house with a Weapon Forge room, you are capable of crafting weapons in your house, in that room. 3. Personal Weapon Shop: If you own a shop and you have the Weaponsmithing License, you are capable of crafting weapons in your shop. Crafting Materials
Each weapon will have a base of 3 materials minimum required to make a weapon. At least 1 of the materials is required to be of the same rank of the weapon that you are crafting. (If you are making a Rank 4 weapon, you're required to have at least 1 Rank 4 Weapon-Grade crafting material.) Weaponcrafting Formula
Crafting Bows
+ Full Draw Distance: The arrow can fly up to 30 feet + Full Draw Speed: The arrow will fly up to 30 feet per second
+ Full Draw Distance: The arrow can fly up to 60 feet + Full Draw Speed: The arrow will fly up to 40 feet per second
+ Full Draw Distance: The arrow can fly up to 90 feet + Full Draw Speed: The arrow will fly up to 50 feet per second
+ Full Draw Distance: The arrow can fly up to 120 feet + Full Draw Speed: The arrow can fly up to 60 feet per second
+ Full Draw Distance: The arrow can fly up to 150 feet + Full Draw Speed: The arrow can fly up to 70 feet per second Arrows/Crossbows may have a Runestone Medium or Spell Runestone slot drilled into it. Crafting Quivers
+ Rank 2: 10 Arrows + Rank 3: 15 Arrows + Rank 4: 20 Arrows + Rank 5: 25 Arrows Quivers may also have a single Enchantment Runestone drilled into the Quiver. This will give each quiver it's own identity. Each arrow within that specific quiver will have the attribute attached to the Enchantment. (Flaming Arrows, serrated arrows, bludgeoning arrows, etc). Each arrow used from this particular quiver will use 1 charge of the Enchantment Runestone. The user may have up to 3 Quivers equipped. Crafting Throwing Weapons
+ Single Throwing Weapons: Single Throwing Weapons have more emphasis on quality rather than quantity. Single Throwing Weapons will have it's quantity only able to be made in 1, but will be able to have a Runestone Slot drilled into it. Weapon Weights
+ Bonus: The user's Dexterity, for weapon swing speed, is increased by +5 + Drawback: The user's swing strength is reduced by -5 (to a minimum of 1). May only be wielded in 1 hand -- cannot every wield in 2 hands. Damage dealt by this weapon is reduced by half.
+ Bonus: No bonuses. + Drawback: No drawbacks
+ Bonus: Damage is increased by 50%. Strikes with the weapon are treated as if the user has an additional +5 Strength. + Drawback: The user's Dexterity, for weapon swing speed, is reduced by -5 (to a minimum of 1). May only wield in 2 hands (unless the user has 15 Dexterity).
Weapons are only capable of affixing the following Runestone types
+ Spell Runestone: The person creating the Runestone may imbue a Spell Runestone with a spell that they own. This will allow the user to use their weapon as a Spell Medium in order to use said spell. The spell, however, must be offensive in nature. Each spell will use a Spell Charge. Once the charge reaches 0, it will need to be recharged. + Enchantment Runestone: The user may enchant their weapon with an Enchantment Runestone. The Enchantment must be offensive in nature (such as setting your sword on fire). This will increase your weapon's damage by +1 for a full round. The user may maintain a weapon enchantment, but it will use up an Enchantment Charge. Once the charge reaches 0, it will need to be recharged. IMPORTANT: The moment you affix a Runestone into a weapon, you are required to Attune to it in order to make use of the Runestone. |
Last edited by SpiritGM on Tue May 07, 2024 11:10 am; edited 4 times in total
SpiritGM- Admin
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Character sheet
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Stats:Stats Score STR DEX CON INT WIS CHA Total Raises
SP:SP Library Name Rank 1 Creation of Eragia 5 2 3 4 5
Re: Weaponsmithing Rules
Weaponsmithing Rules Requirement Crafting Location What you can Craft
+ Melee Weapons + Launcher Weapons + Replacement Bow Strings + Arrow Quivers + Throwing Weapons + Bardic Instruments + Sorcerer's Weapons Weapon Damage
+ Rank 2 Weapon Damage: 3 Damage + Rank 3 Weapon Damage: 5 Damage + Rank 4 Weapon Damage: 7 Damage + Rank 5 Weapon Damage: 9 Damage Weapons are separated into 3 damage types: + Slashing + Piercing + Bludgeoning When creating a weapon and stating it's damage, a Rank 2 Mace would deal 3 Bludgeoning Damage while a Rank 2 Sword would deal 3 Slashing Damage. Launcher Weapons (bows, crossbows, etc) will state the damage as just '# damage' while the arrows, themselves, on the quivers will dictate whether the arrows within are slashing, bludgeoning, or piercing.
+ Repairing a Rank 2 Weapon: Requires 1 Rank 2 Repair Kit, 200 words + Repairing a Rank 3 Weapon: Requires 1 Rank 3 Repair Kit, 300 words + Repairing a Rank 4 Weapon: Requires 1 Rank 4 Repair Kit, 400 words + Repairing a Rank 5 Weapon: Requires 1 Rank 5 Repair Kit, 500 words
All weapons, besides Sorcerer Weapons, can only have 1 Runestone Hole drilled into it. Drilling a Runestone Hole will increase the minimum Word Count required to make the weapon by 100 words. |
SpiritGM- Admin
- Posts : 127
Join date : 2024-01-04
Character sheet
Total EXP (TXP):
Current XPC:
Current Reol:
Updates Page:
Race:
Stats:Stats Score STR DEX CON INT WIS CHA Total Raises
SP:SP Library Name Rank 1 Creation of Eragia 5 2 3 4 5
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